& Game-Based Learning
#GBL – #Games4Ed –
#Gamification – #gamebasedlearning
What is the Difference Between Learning Games and Gamification?
J.P. Medved, our eLearning and training technology expert, hashes out the difference between gamification and learning games--and when and why you should use each. See the full research, in partnership with TalentLMS, here: http://www.capterra.com/learning-mana...
What is Gamification? A Few Ideas.
What is Gamification? This video provides a few ideas about gamification. The video defines the term gamification, talks about the two types of gamification (structural and content) and gives an example of each type.The focus in mostly on educational uses of gamification.
How Does Gamification Work?
Many businesses and organizations are trying to make aspects of everyday life more game-like. Why and how are they doing this?
Top 10 gamification examples and fun theory
What Research Says About Gamification
In lesson one of Karl Kapp's Game Thinking, Karl discusses what research says about gamification. Researchers have discovered three critical areas that make gamification effective in different situations: No1: System Quality - The functionality has to be reliable. The feel of the system also needs to look attractive to users! No2: Learner Attributes - Learners who have had previous experience playing games are more prone to gamification. No3: Embedding the Right Gamification into the Right Outcomes: Successful gamified systems match the affordance of the gamification dynamics such as progress, or awarding of points of achievements with the desired learning outcomes. Join Karl as he discusses all three in much more detail.
Katie Salen on the Power of Game-Based Learning (Big Thinkers Series)
Katie Salen, former executive director of nonprofit design studio Institute of Play, offers a look inside the ground-breaking school in New York City that she co-founded, Quest to Learn. The school uses core principles of game design as a framework to help students become lifelong learners and design thinkers. More resources at http://www.edutopia.org/katie-salen-g...
Ted Talks: Jane McGonigal - Gaming can make a better world
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
TEDxUAlberta: The Power of Gamification in Education | Scott Hebert
TEDxLausanne: Gamification to improve our world: Yu-kai Chou
http://www.tedxlausanne.org - Yu-kai Chou is an entrepreneur, speaker, and gamification pioneer. Early in life, he had the epiphany that while games had the power to delight and engage the mind, they were not productive and only resulted in emotional gains. He became obsessed with the combination of how to make games more productive, and simultaneously, how to make life more fun. Since then, he has created a variety of game-based technology startups. In 2012, he stepped down as CEO of his startup and published his gamification framework Octalysis, which has since been translated into nine languages. He is now a full-time consultant and speaker on gamification. In his talk, he explains us some ways in which gamification has been used and could be used in the future to make the world a better, more sustainable, and more fun place to live our lives.
TEDxGraz: at work | Janaki Kumar
This talk was given at a local TEDx event, produced independently of the TED Conferences. Gamification is a buzzword in business these days. Organizations are turning to gamification to engage their customers and motivate their employees. In this talk, Janaki will address what is gamification? Is it appropriate in the workplace? And what are some best practices that can help you design gamification that works! Talk language: English Janaki Kumar is the Head of Strategic Design Services, America in SAP’s Design and Co-Innovation Center. She leads a team of designers who work directly with customers to transform their user experience. She has over a decade of experience building, coaching, and leading high performance teams to deliver design-led innovation. She is the co-author of the book, Gamification at Work – Designing Engaging Business Software. Janaki has a Masters in Information Systems from Boston University. She has authored 20 intellectual property patent applications of innovative user experiences.
TEDxTAMU: The Effective Use of Game-Based Learning in Education | Andre Thomas
André Thomas designs and researches the creation of games for higher education, targeting difficult subjects such as Calculus to help students succeed. His approach helps increase success rates by 20% and more. He will share his approach and findings in this talk while providing an overview of the effectiveness of Game-Based learning. André Thomas' passion for game-based learning resonates inside and outside of the classroom. He founded and serves as the director of the LIVE Lab in the Department of Visualization at Texas A&M University, where he also teaches game design, game development and interactive graphics techniques. In 2014, he founded Triseum, where he serves as CEO and leads the creation of its award winning academic video games. He is an EdTech Leadership award winner, National Academy of Sciences board member, National Arts Education Association lead instructor, and Chillennium Game Jam chair. André also has been invited to speak at numerous education and technology events both in the U.S. and abroad, including SXSW, TEDx, ASU-GSV, BETT and European Schoolnet. His game-based learning insights and ideas are featured in the Huffington Post, Austin Business Journal, eCampus News and Learning Solutions Magazine, to name a few. With more than 20 years in CGI production, André has worked around the world on legendary video games, live action feature films and memorable commercials. Previously he was Head of Graphics for EA Sports Football games (including NCAA, Head Coach, NFL Tour and Madden, the longest running and most successful sports franchise in games industry). He also created graphics for such notable films as Men in Black, Con Air, Independence Day, Valiant, Ant Bully and Tomorrow Never Dies. Follow André on twitter at @athomas_tr. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx